Pages

Tampilkan postingan dengan label game. Tampilkan semua postingan
Tampilkan postingan dengan label game. Tampilkan semua postingan

Rabu, 09 April 2014

Game Programming Algorithms and Techniques

Game Programming Algorithms and Techniques is a detailed overview of many of the important algorithms and techniques used in video game programming today. Designed for programmers who are familiar with object-oriented programming and basic data structures, this book focuses on practical concepts that see actual use in the game industry.
Sanjay Madhav takes a unique platform- and framework-agnostic approach that will help develop virtually any game, in any genre, with any language or framework. He presents the fundamental techniques for working with 2D and 3D graphics, physics, artificial intelligence, cameras, and much more.

Each concept is illuminated with pseudocode that will be intuitive to any C#, Java, or C++ programmer, and has been refined and proven in Madhav’s game programming courses at the University of Southern California. Review questions after each chapter help solidify the most important concepts before moving on.

Madhav concludes with a detailed analysis of two complete games: a 2D iOS side-scroller (written in Objective-Cusing cocos2d) and a 3D PC/Mac/Linux tower defense game (written in C# using XNA/ MonoGame). These games illustrate many of the algorithms and techniques covered in the earlier chapters, and the full source code is available at gamealgorithms.net.

Coverage includes:

Game time management, speed control, and ensuring consistency on diverse hardware
Essential 2D graphics techniques for modern mobile gaming Vectors, matrices, and linear algebra for 3D games 3D graphics including coordinate spaces, lighting and shading, z-buffering, and quaternions Handling today’s wide array of digital and analog inputs Sound systems including sound events, 3D audio, and digital signal processing Fundamentals of game physics, including collision detection and numeric integration Cameras: first-person, follow, spline, and more Artificial intelligence: pathfinding, state-based behaviors, and strategy/planning User interfaces including menu systems and heads-up displays Scripting and text-based data files: when, how, and where to use them Basics of networked games including protocols and network topology

Table of Contents 

  • Chapter 1. Game Programming Overview 
  • Chapter 2. 2D Graphics 
  • Chapter 3. Linear Algebra for Games 
  • Chapter 4. 3D Graphics 
  • Chapter 5. Input 
  • Chapter 6. Sound 
  • Chapter 7. Physics 
  • Chapter 8. Cameras 
  • Chapter 9. Artificial Intelligence 
  • Chapter 10. User Interfaces 
  • Chapter 11. Scripting Languages and Data Formats 
  • Chapter 12. Networked Games 
  • Chapter 13. Sample Game: Side-Scroller for iOS 
  • Chapter 14. Sample Game: Tower Defense for PC/Mac
  • Appendix A. Answers to Review Questions 
  • Appendix B. Useful Tools for Programmers 
Download links: prefiles 
    Read More..

    Selasa, 21 Januari 2014

    The Game Producers Handbook

    The Game Producers Handbook

    Align Center

    The Game Producers Handbook
    352 pages | Course Technology PTR; 1 edition (March 11, 2005) | 1592006175 | PDF | 3 Mb

    Get a behind-the-scenes view of what it takes to succeed in the game industry with this unique guide written specifically for producers. This book serves as an ideal reference for students who want to acquire the knowledge and skills to succeed in this burgeoning industry, and in the future of entertainment. For veterans in the game industry, this book includes several valuable lessons that can help enhance their professional skills. Avoid the pitfalls behind some of the most common mistakes made in video game development. Get tips on how the financial aspects of a project govern a game producers decisions. Learn what production techniques are used by top game developers. Youll even learn how to produce an excellent game soundtrack and will discover why the music is as important as the graphics. Excellence defines careers in the entertainment software industry. Use this one-of-a-kind guide to achieve that excellence.




    Read More..